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Wading Through AI
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Table of Contents
Every entry in every series, listed for quick navigation.
Jan 27, 2023
•
Casey Muratori
1,624
98
37
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Q&A #86 (2026-06-10)
Answers to questions from the last Q&A thread.
Jun 10
32
12
1
51:12
Intuitive Random Selection (with Marc LeBlanc)
After the ECS interview, Mahk shared a new random selection that's much more intuitive than the one typically used in game development.
Jun 9
•
Casey Muratori
23
3
2
Will AI Make Me Worse?
As people increasingly rely on AI to do some or all of their work, what effects will this have on people's work quality, skills, and emotional state?
Jun 4
27
3
1:32:19
The First Entity Component System
Marc LeBlanc walks me through how the development of Underworld I & II, System Shock, Flight Unlimited, and finally Thief: The Dark Project gave rise to…
Jun 1
•
Casey Muratori
47
How to Use uops.info
Now that we've done our own microarchitecture investigations, it's time to get familiar with one of the best x64 microarchitecture data sites.
May 30
30
40:42
Q&A #85 (2026-05-26)
Answers to questions from the last Q&A thread.
May 27
44
10
1:22:46
Let's Answer Ray's Question!
Ramon Santamaria asked why one compiler appeared to produce different behavior than others. The underlying technical reason is much more interesting…
May 4
•
Casey Muratori
54
4
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