49 Comments

User's avatar
TJ Kotha's avatar

I work as a maintainer for the Open 3D engine. To echo some of the statements in the blog, the engine definitely has a higher learning curve compared to some of the other engines, like Godot, but I've been impressed with the progress being made to improve the engine each release.

For some perspective, the history of O3DE's development involved wrangling the legacy code of CryTek and Lumberyard combined. That is a massive undertaking, and most of the work went into cleaning that up. I think now it's beginning to reach a point where O3DE can start shining on its own. Time will tell though

If anyone has questions for me, feel free to ping! email: tkothadev (at) gmail.com

Expand full comment
Ben's avatar

Also might be worth noting Unreal has a "Unity to Unreal" conversion guide in their documentation: https://docs.unrealengine.com/5.3/en-US/unreal-engine-for-unity-developers/

Expand full comment
47 more comments...

No posts