“I became one of the few, the proud, the implementors.”
— Brian Moriarty, on being promoted to a full-fledged Infocom game designer.
In the spring of 2022, I interviewed Brian Moriarty about his life leading up to, and including, the creation of the Infocom classic Trinity. This is the fifth episode produced from those sessions. Unfortunately, due to challenges in the way the interview had to be conducted, the audio is somewhat poor. Every effort has been made to clean the audio, but, the end result is still very rough.
If you’d like to play Trinity before listening to this spoiler-laden podcast, I have posted a guide to help get you started.
In addition to the audio, below you will find visuals referred to in the episode so you can see what they look like when Moriarty refers to them.
Visual References for This Episode:




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